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Armored Core 4 ^HOT^

Armored Core 4 received "mixed or average" reviews on both platforms according to the review aggregator website Metacritic. In Japan, Famitsu gave the PlayStation 3 version a score of 31 out of 40, while Famitsu Xbox 360 gave the Xbox 360 version a score of 32 out of 40.

Armored Core 4

Changes to the core systems were praised by reviewers, with Eurogamer's Dave McCarthy calling it "more accessible than its predecessors".[1] Gamespot's Magrino described the game as a "more visceral experience" and wrote that the streamlined boost mechanics allowed for greater freedom of movement. He praised the faster gameplay and commented that mech customization felt streamlined compared to previous entries, while still offering a considerable amount of depth for those who decided to dig deeper.[5] Conversely, GamePro was unimpressed with the game's mechanics, writing that the missions were too repetitive and frequently broken up by loading screens and that the game was "far more complicated than it needed to be".[4] Game Informer's Vore felt that mech customization was still as inaccessible as it had been previously, writing: "Do we really need to worry about four separate booster classes?"[3]

Between the streamlined assembly process, the retooled control scheme, and the junking of the cooling system and other mechanics that slowed down the action, Armored Core 4 is far more approachable game than previous installments in the series. Its heavier emphasis on arcade-style mech-on-mech action also means that its enhanced fast-paced action will appeal to a more mainstream audience. And even though it isn't as complex as it once was, there's still plenty to obsess over for the hardcore lot. Suffice it to say, yes, really, this is a very good mech combat game.

But for anyone who hasn't had that pleasure, this is probably the best place to start. Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention.

Professor Jarnefeldt A genius who invented technologies that made NEXTs possible. He single-handedly supplied the core of Anatolia's prosperity with the profits from his designs and creations. Some of these designs include the AMS NEXT control system, the 00-ARETHA, and the Prototype NEXTs.

An explosive weapon and heavy armor manufacturer based in Pacific Rim. Majority of grenade weapons in the market came from Arisawa. They also provide a tank-leg variant of Global Armament's SUNSHINE NEXT model named KIRITUMI. Their NEXT parts are notable for slowness, poor EN defense and low PA rating. But are also praised for being heavily armored. 041b061a72


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