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Golden Sun: A Comprehensive Walkthrough for GBA with PDF Download


Golden Sun Walkthrough PDF 135: A Complete Guide for GBA Fans




If you are a fan of classic RPGs, you probably have heard of Golden Sun, one of the best games for the Game Boy Advance. Released in 2001, Golden Sun is a fantasy adventure that combines an epic story, a rich world, a complex magic system, a strategic combat system, and a variety of puzzles and side quests. It is widely regarded as one of the finest examples of the genre, and a must-play for any RPG lover.




golden sun walkthrough pdf 135


Download File: https://www.google.com/url?q=https%3A%2F%2Fjinyurl.com%2F2ucYs6&sa=D&sntz=1&usg=AOvVaw3V7HaMw8bszyJ1nCEtFDB-



But Golden Sun is not an easy game. It can be challenging, confusing, and sometimes frustrating. That's why you need this guide. This guide is a comprehensive walkthrough that covers every aspect of the game, from start to finish. It will help you navigate the PDF file that contains all the information you need to complete the game. It will also provide you with tips and tricks, character overviews, plot summaries, Djinn locations, Psynergy lists, combat strategies, puzzle solutions, side quest details, secrets and easter eggs, and more. Whether you are a beginner or an expert, this guide will make your Golden Sun experience more enjoyable and rewarding.


How to use this guide: Tips and tricks for navigating the PDF




This guide is designed to be easy to use and follow. It is divided into sections that correspond to the main chapters of the game. Each section contains sub-sections that cover specific areas or events within the chapter. You can use the table of contents or the bookmarks to jump to any section or sub-section you want. You can also use the search function to find any keyword or phrase you are looking for.


Here are some tips and tricks for using this guide effectively:



  • Read the introduction and overview sections first. They will give you a general idea of what the game is about and what you can expect from it.



  • Follow the walkthrough step by step. It will guide you through every location, event, dialogue, battle, puzzle, and item in the game. It will also tell you when and where to save your game, when and where to heal your party, when and where to find Djinn, when and where to use Psynergy, when and where to do side quests, etc.



  • Pay attention to the icons and symbols. They will indicate important information such as items, enemies, bosses, Djinn, Psynergy, etc.



  • Check out the appendices at the end of the guide. They contain useful information such as character stats, Djinn lists, Psynergy lists, item lists, enemy lists, boss strategies, etc.



  • Have fun! Golden Sun is a great game that deserves your attention and appreciation.



The main characters: A brief overview of the heroes and their abilities




Golden Sun features a cast of eight playable characters, each with their own personality, background, and abilities. You will control four of them at a time, and switch between them as the story progresses. Here is a brief overview of each character:



Name


Element


Class


Weapon


Role


Isaac


Earth (Venus)


Squire


Sword


The main protagonist and leader of the group. He is a balanced fighter who can use earth-based Psynergy to attack, defend, and manipulate the environment.


Garet


Fire (Mars)


Guardian


Axe


Isaac's best friend and loyal companion. He is a strong but slow fighter who can use fire-based Psynergy to deal heavy damage and boost his allies.


Ivan


Wind (Jupiter)


Wind Seer


Rod


A young boy with psychic powers who joins Isaac and Garet on their quest. He is a fast but weak fighter who can use wind-based Psynergy to attack, heal, and read minds.


Mia


Water (Mercury)


Water Seer


Mace


A healer from the frozen town of Imil who joins Isaac and Garet after they rescue her. She is a decent fighter who can use water-based Psynergy to heal, support, and freeze enemies.


Felix


Earth (Venus)


Squire


Sword


Isaac's childhood friend who was presumed dead after a tragic accident. He is actually alive and working for the enemy, but he has his own reasons for doing so. He is similar to Isaac in terms of stats and abilities.



Jenna


Fire (Mars)


Flame User


Dagger


Garet's sister and Felix's love interest who was kidnapped by the enemy along with him. She is similar to Garet in terms of stats and abilities, but she can also use some healing Psynergy.




Sheba


Wind (Jupiter)


Sybil


Rod


A mysterious girl with wind powers who was also kidnapped by the enemy. She is similar to Ivan in terms of stats and abilities, but she can also use some offensive Psynergy.




Piers


Water (Mercury)


Sailor


Mace


A sailor from the ancient civilization of Lemuria who joins Isaac's group after they help him escape from prison. He is similar to Mia in terms of stats and abilities, but he can also use some earth-based Psynergy.




The world of Weyard: A summary of the setting and the plot




The game takes place in a fantasy world called Weyard, which is shaped like a flat disc with four elemental lighthouses at its corners. The lighthouses represent the four elements of earth, fire, wind, and water, which are the source of all life and magic in the world. The people of Weyard can harness these elements through the use of Psynergy, a form of mental energy that allows them to manipulate matter and energy.


The story begins in the peaceful village of Vale, which lies at the foot of Mount Aleph, where the Venus Lighthouse stands. Isaac, Garet, Jenna, and Felix are four friends who live in Vale and have the ability to use Psynergy. One day, a mysterious storm strikes the village, causing a huge boulder to fall from Mount Aleph and crush Felix's house. Isaac and Garet try to save Felix and his parents, but they are too late. Felix and his parents are presumed dead, while Jenna blames Isaac and Garet for not saving them.


Three years later, Isaac and Garet are training under their mentor Kraden, a scholar who studies the secrets of Mount Aleph and the lighthouses. They are visited by two strangers named Saturos and Menardi, who claim to be travelers looking for information about the lighthouses. They ask Kraden to take them to Sol Sanctum, a sacred temple inside Mount Aleph that holds the key to activating the lighthouses. 71b2f0854b


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