Seven Kingdoms 2 HD Download PC Game
The Fryhtans mentioned in the title are monsters of which there are seven types: snake-men, bull-men, crab-men, ape-men, squid-men, beast-men and stone golems. They attack members of humanity in order to enslave them. You can also play as these monsters. Each soldier in this game has its own name and experience bar. Gradually, the warriors are upgraded and receive new ranks. The main modes here are 2: randomly generated campaign and single player scenarios.
Seven Kingdoms 2 HD Download PC Game
The goal in Seven Kingdoms II: The Fryhtan Wars is to dominate the game world through cunning combat, shrewd economics and/or cautious diplomacy. Players must choose from one of twelve unique human civilizations (Japanese, Persian, Celt, Viking and Mongol, to name a few), each with its own special units, structures and "greater powers", or for the first time in the series, gamers can control one of seven Fryhtan races. The two sides also must adhere to said rules; Fryhtans can't engage in diplomacy, humans recruit military from allied towns while Fryhtans breed warriors, humans are punished for civilian units killing whereas Fryhtans are rewarded, and so forth. These differences between the two species, not to mention subtle differences between the races among them, make for well-balanced and intriguing gameplay (and naturally, added replayability).
As with other popular RTS games, such as Age of Empires II: Age of Kings and Command & Conquer: Tiberian Sun, resource gathering is also required to fuel the gameplay. Copper, clay and iron must be harvested from mines, which then must be refined and then sold for income (or alternatively, these goods can be bought from other kingdoms if need be). Workers are needed every step of the way, including constructing and maintaining structures, researching a myriad of technologies and serving as a liaison to other kingdoms, and both military and civilian units can double as spies, a key component and fresh twist to the gameplay. Peasants are also need to farm to the land for sustenance, so the population must be balanced accordingly to ensure a healthy integration of responsibilities. This harmony between kingdom denizens is key as little food or scarce supplies may result in defection or even revolts. We're talking a painstaking attention to detail here, folks.
Single-player gameplay options consist of a stand-alone randomly-generated maps or a (luke-warm) campaign mode (also with randomly-generated maps). Either way, the objectives are usually the same: collect, build, research, trade and/or fight. The maps could also have been beefed up with more varied topography (how about rivers, lakes, woods, mountains, volcanoes, canyons/gorges, etc.) instead of littering the greens with sparsely-placed human towns and Fryhtan lairs. Multiplayer gameplay is performed over a LAN or Net. There are multiple options to choose from, as well, such as how many kingdoms will be computer-controlled, the difficulty level, building size, and so forth. At first, the program wouldn't let me create a new player, but it then worked the following day when I logged in again. Also, I found it difficult to find players using the built-in server listing, but alas, I persevered and once started, it was smooth sailing.
Or not. There isn't much here worth hanging around for, actually. Although the original two games in this franchise were hardcore strategy epics that blended real-time battles with intricate empire management and economics, Seven Kingdoms: Conquest is a generic RTS that pits humans against demons, and it features generic resource gathering and base building. You don't even get to play with the seven kingdoms that gave the franchise its name. Instead of the partially realistic, diverse ancient powers that gave the first game its depth, such as the Chinese and the Persians, you're stuck with a handful of nearly identical human factions given historical names such as Hittites and Saxons. The only appreciable difference between these nations is the visual appearance of units in the interface. (As an example, Egyptian troops wear those famous desert headpieces.) Troop and building options change as you move forward from the starting Early Bronze Age through the closing Middle Age, but even then it's not as if you're thrown any curveballs. Bowmen turn into crossbowmen, and catapults become trebuchets--that sort of thing. At any rate, the human factions play the same no matter what age you're currently undergoing.
Seven Kingdoms 2 Developer: Enlight Software Publisher: Ubi Soft Type: RTS Skill Level: Intermediate Players: 1Available: Now Seven Kingdoms was one of the finest and most under-rated real-time strategy games of 1998. Seven Kingdoms had a simple engine, but had much complexity. Seven Kingdoms developer Trevor Chan has once again demonstrated his talent with the sequel to Seven Kingdoms, Seven Kingdoms II: The Fryhtan Wars.Seven Kingdoms II retains some of the aspects of its predecessor especially its economic system. Like Seven Kingdoms, in Seven Kingdoms II, three minerals can be mined: clay, copper, and iron. Unlike other real-time strategy games, it is not as simple as WarCraft or StarCraft where the player simply gathers resources and builds a whole legion. In Seven Kingdoms II, resources are gathered and are sent to the factory where they are processed. After they are processed they are sold at a market. Caravans hired at the market can buy or sell goods markets of other kingdoms.In Seven Kingdoms II, the people of the kingdom are the most important resource. A kingdom cannot exist without the people. Nearly all of the buildings require people to run them. You can also set the amount of workers in a building. More workers means more production, but less peasants means less food production. For quick money, you can also tax the townspeople. Loyalty, reputation, and diplomacy are unique aspects of Seven Kingdoms II that most if not all other real-time strategy games do not have. If you overtax the people, then their loyalty will decrease. When loyalty is too low, they will rebel against you. If your soldiers have loyalty, they will revolt as well. Reputation is also important. If your reputation is very low, then the loyalty of your units is lower and you would have more difficulty proposing treaties with AI-controlled kingdoms. Reputation can be lowered seriously if you kill civilian units.The game isn't all economics and diplomacy. There is a lot of combat and espionage. The espionage system is what makes Seven Kingdoms II very interesting. Espionage in Seven Kingdoms II is very innovative. The espionage system is unlike any other strategy games on the market. Ordering your spies to perform certain tasks is very easy, but can have a major outcome. With spies, you can bribe units, assassinate generals, and even create an incident that will cause one kingdom to declare war on another.The combat system is a simple task of selecting units and ordering them to attack. Unlike other strategy games where you simply build a swarm of units, you are required to recruit units from a town near a fort and train them in a fort where a general is present. The combat level and leadership level steadily increase when in the fort. Some units like Celtic Deruvids or units that have a combat level beyond 200 can perform some magical attacks. The new formation options in Seven Kingdoms II is virtually useless since there is a lack of unit variety. Since all combat is ground combat, Seven Kingdoms II also lacks naval units. The Greater Beings that are summoned in Seven Kingdoms II can perform certain tasks like attacking enemy units, creating tornadoes, creating earthquakes, increasing population, etc. Unlike the predecessor, when the prayer points at the Seat of Power are at maximum, a random blessing can be granted. Random blessings can increase the loyalty of units in your kingdom, give free food or gold, create mines, or increase the combat level of your units. The problem with some Greater Beings is that their abilities may be useless.Although Seven Kingdoms II may lack some aspects that could have made it better, it is a very innovative and unique strategy game and can get quite addictive. It is simple, yet complex in many ways. Seven Kingdoms II is by far one of the best strategy games on the market and is definitely a game worth buying. Kane
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